Unlike the AR, it could hit targets at a distance of more than a few meters, and unlike the DMR, it could hold its own in close-up firefights. Here is where BR supremacy started to take shape, as players found the retooled rifle to be universally useful in multiple situations. That's why Halo 5 kept all three, but attempted to adjust them slightly so that the BR felt more decidedly like an option halfway between the AR and the DMR. ![]() As fair as performance goes, all three rifles existed in a kind of murky middle area, where using one rarely felt substantially different than using another. Halo 4 included the AR, the BR, and the DMR, all of which were primary weapon options, expanding the rift between rifles. It felt like an attempt to tick all the boxes of what made Halo multiplayer so attractive, but unfortunately, a lot of ticked boxes resulted in a convoluted mess. ![]() Then came Halo 4, the first game made by new developer 343 Industries.
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